Monday, 25 November 2013
Foley sounds animation
For this task we were shown an existing animation called 'Paper' we were then given the task to create our own Foley sounds to go along to this short film, in groups.
We started by watching the film individually and made a list of everything in it that we thought we needed to and should make a sound for. We then made a final list with input form everyone in the group.
Then we had to start recording these sounds. We were able to make the most of these sounds from within the class room, which meant it was not as difficult as we thought, although we did have to get everyone quiet while we recorded our sounds on the Tascam. Which proved harder than we anticipated!
We soon realised that just recording short sound effects would mean that we would have big gaps of complete silence, which is un realistic to life and also sounds weird. So we had to record about 2 minuets of people being silent in the room and just the sounds of the room, this didn't work to well however as there were people coming and going and you could also here people talking in the corridor opposite.
Then we had to edit these sounds and put them against the video footage in final cut. This took some time as the short film is quite long, because of this we decided to have it end earlier than in the original, but I think this was a good decision as it made ours different to the original. However we could of cut down on editing time if we had used better recording techniques. As for example when recording things such as the scream, the footsteps, the sighs etc. we could have made the sound effects along to the film meaning that they were all in time with the movements of the character. Also we could have recorded the Foley sounds in the order that they happened in the animation, this would have cut down on the time it took to find the sounds that went with the corresponding action. Alternatively we could have also said allowed what sound we were recording this would have also cut down on the time it took to find them.
However overall I am pleased with how our version of 'Paper' turned out, especially considering it was our first time experimenting and creating Foley sounds.
Friday, 22 November 2013
Mouse Lip Syncing Animation
We were given the task to create a character, we choose a mouse, and a phrase to record and put along to the images of the mouse. We choose to use and existing recording of 'Morgan Freeman'.
To show the mouth moving in what was suppose to be real moth movements we had pictures of different mouth formations that are made when different sounds are spoken. To do this we had work out all the phonetic sounds that made up our phrase 'I am Morethan Freeman, thank you for listening.'
After we discovered which mouth formations we needed we had to cut these out and label them (to remember which letter they represented) and then put them over the drawing of the mouse and take pictures of each of the mouths on the mouse. Then we were able to upload them to the computer and put them in to final cut where we could edit the image along to the recording. This didn't work terribly well as we didn't think about how each sound and moth movement are made for different lengths of time. Where as we just put all the images for the same duration this is why it does not sync up 100% correctly.
However this was our first try and I think if we did this again we could get a better final video.
Sunday, 17 November 2013
Treatment
Treatment
Vans shoes help people come together.
The advert opens with
a shot of cut up pieces of vans shoes lying on a plain coloured floor. The
track ‘Rotator’ from mobygratis.com plays throughout. Using stop motion
animation the pieces move along the floor gradually joining together until they
form a complete pair of vans.
Next we see a mans
feet going into each shoe, once the shoes are on his feet he begins to walk
with the camera still focusing only on the shoes. As the shoes walk along we
see him step onto a skateboard and then camera follows him as he skates along,
still focusing on the shoes. Suddenly the skateboard is stopped by another shoe
belonging to a young women. The camera then zooms out to show a long shot of
the girl and boy facing each other and smiling. The screen fades to black and
the vans logo appears along with the words VANS. COME TOGHETHER.
Vans are young, cool
and fun. They’re associated with skateboarding and indie music. I will try and
use all these aspects in my advert by choosing an indie track and showing
people skateboarding.
The concept of my
advert is that just as the pieces of shoe come together, the people wearing the
shoes come together. I think this advert will work as the concept will appeal
to young people – it’s an aspirational advert. I think the music will fit well
as its upbeat and joyful, which should make the advert fun. I will be using
stop motion so will incorporate small object animation as well as pixilation
techniques.
The audience will
mainly see the shoes and the journey they go through, the style will be very
much the camera following the shoes and how they bring people together. The
characters will look like very ‘trendy’ ‘well styled’ young people and the
settings will be urban. There will be skateboarding sound effects and for music
the song ‘rotator’ from mobygratis.com.
The target audience
for this advert will be young people, primarily teenagers but including people
in there 20s and 30s. I think the idea of you being able to meet people and
come together will appeal to my target audience. Also the idea of when you wear
vans you have fun and can skate around etc will be appealing to young people.
Friday, 15 November 2013
Soundtrack Plan
Production:
Vans Advert
Soundtrack Plan
Sound
|
Description
|
Use
|
Production
|
SFX/Voices/Music
|
What
it should sound like
|
Explain
where and when you will use it in your animation
|
Explain
specifically where or how you will source the sound
|
Pieces of
shoe scattering.
|
Should
sound like small objects moving on a hard surface.
|
I will use
this sound in my first scene when the shoe comes together.
|
I will
create the sound by recording my fingers tapping on a table.
|
Shoes
walking along the pavement.
|
It should
sound like shoes hitting the pavement.
|
I will use
this in shot 2 when the actor is wearing the shoes down the street.
|
I will
create the sound by recording someone walking on the spot.
|
Skateboarding.
|
It should
sound like someone skateboarding on a road.
|
I will use
this in shot 3 when the actor first begins to skateboard.
|
I will
record the sound of a skateboard being ridden down the street.
|
Skateboarding
into distance.
|
It should
sound like someone skating on a road and getting further away.
|
I will use
this for shot 3 when the actor skates further away from camera.
|
I will
record some skating away from me and I will not move.
|
Skateboard
stopping.
|
It should
sound as if a skateboard has had to stop suddenly
|
I will use
this in shot 4 when the girl stops the skateboard with her shoe.
|
I will
record someone stopping skateboard with a shoe.
|
Song:
Rotator
|
Rocky,
happy, fun
|
Throughout
entire advert fading in out and different points
|
|
Tuesday, 12 November 2013
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